Conduit
The framework every game I ship runs on
shippingEight modules, so a game only pulls in what it needs. The piece I’m proudest of is UI you can see in the world: real menus, labels, and 3D displays, rendered by a small client mod, with a plain chat fallback for vanilla players who don’t have it. Under that sits the quiet machinery that keeps a match from falling apart.
- A fresh world per match, built and torn down on the fly, so games never collide
- Reconnect that survives a crash mid-match without losing the round
- Unlimited concurrent matches; instances spin up and tear down on demand
- Ports to a new Minecraft version in days, not weeks